Loopmottin Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'6" and wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her kukri. She sports golden long hair. Her eyes are hazel and catlike.
Personality: She is witty, but her monotone delivery comes off as unnerving She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Loopmottin was born with her father's beautiful face. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical, Athletic. Bonds: Attractive. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 11 (+0) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
Possessions: Iolite (70 gp).
Pelt Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black fur is drawn into a tight pony tail with a butterfly scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Servant and found it very stressful. During his travels, Pelt and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pelt discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Pelt fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Job. Occupation: Servant
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 10000 cp.
Alberich Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes. He keeps his blonde hair in a flapper bob. He has gleaming, smiling gray eyes.
Personality: Eccentric and domineering, Alberich will drive conversation. When he's not drinking or sleeping the drinks off, he's doing writing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 6 years.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a mortician and was forced into it by his family
Ideals: Athletic, Extrovert, Artistic, Gifted. Bonds: Job, Family. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Azurite (6 gp). 1 Banded mail.
Avice Serge, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a robe, a symbol of her god around her neck, and a rapier on her belt. Her hair is long and black with streaks of blonde, and is pulled back with small yellow clips. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Avice was raised in a hard working conservative environment. There was a wharf not far from home where she often wandered off to fish. After a long history of fighting, Avice and her spouse have recently divorced.
Motivation: Expand her business.
Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 4 (-3) | 12 (+1) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple +0
Possessions: 120 gp. Banded agate (12 gp).
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