Adrie Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears violet trousers with yellow and grey striped suspenders. She wears various colorful collared shirts. Her tied-back hair is silver. Her ears are large.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is able to fit into much smaller and tighter spaces than normal.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.
Motivation: To settle down with her crush; and she wants to get laid
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Has a crush. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. Deep blue spinel (200 gp).
Pearl Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her brown hair down. Her eyes are amber and she is always smoking a pipe.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is afraid of women and trembles around them
History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Baker work with an outfit from a few towns over. Baker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Baker.
Motivation: To get a good night's sleep; and she is unsatisfied with her job
Flaws: Shy, Insomniac. Bonds: Attractive, Mentor, Job. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 70 gp. An abacus with copper, silver and gold markers (60 gp).
Vanchu Van Es, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Barkeep uniform. Her chestnut hair is cut short with large spiked bangs in the front. Her eyes are amber and beady.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Merchant, but she was a colossal failure. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Merchant again; and wants to open a new tavern
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 7 (-2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Quarion Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He is muscular with a powerful set of arms. He has dyed his greying silver hair a little too much giving a sharp silver color. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Enemies, Family. Occupation: Brewer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Ignan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Melee.
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