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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hobart Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is slicked back into a classic pompadour. His eyes are amber and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: Gifted from a young age, Hobart studied abroad. He struck it rich when he found rare goods in large quantities. He was granted divine powers by his dying sister.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Professionalism, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Hobart Whispermouse, Male Halfling Warrior 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)8 (-1) 10 (+0)7 (-2)
Skills Animal Handling +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. Alexandrite (300 gp).


Social Check DCs


Chad Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long blonde beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful brothel owner made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: To protect his home.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Chad Amastacia, Male Half-Elf Rogue 1
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)8 (-1) 8 (-1)13 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 gp.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long brown beard with little hanging trinkets. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Poor, Attractive. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Marley, Male Human Barbarian 2
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)12 (+1) 10 (+0)4 (-3)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 3000 cp. 1 Hourglass.


Social Check DCs


Roywyn Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tan shirt with thin blue vertical stripes and white pants. Her white hair is cut short. Her brown eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Roywyn will drive conversation. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She served in the navy to pay for her family's outstanding loans. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Roywyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roywyn. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Extrovert. Bonds: Immigrant, Slave, Military, Criminal record. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Roywyn Lingenhall, Female Gnome Expert 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Citrine (40 gp).


Social Check DCs

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