Yurgunn Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she prefers to wear grey clothing when she does not wear armor. She has a very tight haircut. She has a tattooed face.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Yurgunn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Yurgunn. She now owns her own business.
Motivation: She is a bit of a kleptomaniac.
Ideals: Justice. Flaws: Disease. Bonds: Enemies, Criminal record, Job. Occupation: Shipwright
Voice: High pitched, excited
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 10 pp. 1 Masterwork Thieves’ tools.
Randal Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in yellow turtlenecks beneath a brown coat with grey slacks. His brown hair is heavily combed to the left. His gray eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west to a Body Guard, Randal learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Body Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 sp. 1 Good lock.
Adrex Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is gold and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Adrex grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Impeccable, Fighting. Bonds: Attractive, Adventurer, Military. Occupation: Armorer
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Moonstone (40 gp).
Creega Darby, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is typically in her Dyer uniform. She has wavy black hair. Her gray unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Creega embodies much of what other species detest in the Half-Orcs. She has all her life been fascinated with singing.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Job, Rich. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 sp. Chalcedony (50 gp). 1 Masterwork Uncommon Weapon.
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