Cloud In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she very much looks the part of a Miner. She has orange fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has always had a great fascination with Half-Orc culture. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born to a pair of adventurers, Cloud grew up listening to her father's many stories. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her absent father; and sabotage a competitor
Flaws: Insomniac, Racist. Bonds: Job, Adventurer, Family. Occupation: Miner
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 9 (-1) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
Morgran Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His golden hair is cut short. His green eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Morgran is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a wizard, Morgran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Joker, Justice. Bonds: Attractive, Mentor. Occupation: Stableman
Voice: Spits and sputters
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 7 (-2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 700 sp.
Crampernap Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: Crampernap is depressed about a lot of things. He tends to be a nihilist. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: Born to a pair of adventurers, Crampernap grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Flaws: Depressed. Bonds: Attractive, Has a crush, Adventurer. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Common Ranged Weapon.
Hamil Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears a fancy white suit. He is tall, broad shouldered and powerfully built. He wears his golden hair down. His eyes are a pleasant gray.
Personality: Hamil hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He also has developed a complete distrust of the Performer profession.
History: Hamil was born the youngest of three triplets. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of his sister; and to prove his worth to the world
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Job, Family, Adventurer. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!