Nirgel Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his hammer. His white hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: He was born several months after his father was called into army service. His first spouse was a Architect, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and a deep hatred of giants
Flaws: Shy. Bonds: Enemies, Military, Family. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 4 (-3) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 40 gp.
Semyaza Debauchery, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses like a well dressed Hunter does. Her white hair is kept up in a ponytail inside a top hat. She is very pretty but has cold, dead eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Hunter job now, and dutifully fulfills any obligations she has.
Motivation: Doesn't want to be a Hunter and was forced into it by her family; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive, Family. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 30 gp. Pink pearl (100 gp).
Solomon Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly warhammers and quarterstaffs. With a patchy blonde beard and wild blonde hair. His fierce blue eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Solomon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Solomon. Recently he has begun working with bootleggers and crooks.
Motivation: His religion dominates his actions; and to share knowledge with the world
Ideals: Professionalism, Logical. Bonds: Criminal record, Religious, Enemies. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
Norkruuth Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his green robe and has his hand crossbow always slung over his shoulder. He keeps his long black crest kept up in a rat tail. His thin eyebrows rest above his beady gold eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Norkruuth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Norkruuth was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his son; and doesn't want to be a barkeep and was forced into it by his family
Flaws: Ugly, Hedonist. Bonds: Job, Immigrant, Family. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 2 Acid flasks.
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