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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Godfrey Hadley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His tied-back hair is white. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Painter. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Painter

Voice: Raspy

Attributes [hide]

Godfrey Hadley, Male Human Cleric 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)9 (-1) 9 (-1)5 (-3)
Skills Religion +1, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Sannl Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is short and blonde. She is baby faced.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born in the south, but her parents moved at a very young age to the east. Sannl liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been saving her money to try and buy her brother's freedom.

Motivation: Money/treasure.

Ideals: Fighting. Bonds: Rich, Family, Immigrant, Nature. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Sannl Dankil, Female Dwarf Paladin 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 15 (+2)8 (-1) 11 (+0)9 (-1)
Skills Acrobatics +0, Survival +2
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 7000 cp.


Social Check DCs


Sora Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a worn and beaten armor. She has moderate length black crest. She wears crescent spectacles with a black brim.

Personality: Her tongue was cut out and she uses sign language. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She comes from a rich southern family. She has had some formal painting training, and achieved minor success. She has built up a small fortune and can afford her own way.

Motivation: She is wracked by social anxiety.

Ideals: Artistic. Flaws: Ugly, Disease, Fearful. Bonds: Rich. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Sora Sumnarghthrysh, Female Dragonborn Adept 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Sun Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a pastel vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has styled her yellow fur well, parting it to the left. She has a tattooed face.

Personality: Cocky and sure of herself, she believes she is the best Mortician born in the past three hundred years. She receives visions of the future at random moments

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. When Sun reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found

Ideals: Gifted, Artistic. Bonds: Job, Military, Family. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Sun Of Snakes, Female Tabaxi Wizard 1
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp.


Social Check DCs

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