Mardnab Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears many layers of old clothing at all times. She is muscular with a powerful set of arms. She sports silver long hair. Her face is covered beneath a completely black helmet.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Brewer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Liftrasa Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this woman is wearing a long, grey, dusty cloak. Her brown hair, when down, is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She snorts whenever she laughs or is feeling confident. She is skeptical of what others tell her and is slow to trust.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Jeweler arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She left for the west, certain she would find work there.
Motivation: Marry her sister to traveling adventurers; and she has money and likes to spend it
Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Jeweler
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 16000 cp.
Jocelyn Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing a long, yellow, dusty cloak. His whole body is exceptionally muscular. His auburn hair is unkempt and raggedy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also has developed a complete distrust of the Sage profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and sabotage a competitor
Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant, Poor, Job. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 800 sp.
Erdan Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: 4'11" and muscular, this northern man wears rags and sports a simple walking cane. His hair is long and silver with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. He has a dull look in his blue eyes.
Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: A powerful slaver made him what he is. He has had some formal music training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Insane, Shy. Bonds: Poor, Mentor. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp. Moss agate (16 gp).
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