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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Trym Trollope, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear flannel, marred by beers. His red hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered dancing. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Trym Trollope, Male Human Ranger 2
Medium (5'4") Human, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 320 gp.


Social Check DCs


Mordai Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears green leather gloves, a green jacket, and tight pants. His purple hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His father raised him in a mountain cabin. His mother was a soldier and died while he was still young. Mordai was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Nature, Military. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Mordai Guile, Male Tiefling Warrior 1
Medium (6'9") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Harvest Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His beige fur is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wishes to resurrect an old love; and he is content

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive, In love. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Harvest Of Spirit, Male Tabaxi Expert 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 15 (+2)8 (-1) 11 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp. 1 Half-Plate.


Social Check DCs


Ar-Karo Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. His blonde hair is still thick. His eyes are a pleasant green.

Personality: Abrasive and pushy, he has a hard time making friends. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has money and likes to spend it; and wants to raise his children well

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Enemies, Family. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Ar-Karo Emsworth, Male Half-Orc Barbarian 1
Medium (5'1") Half-Orc, Neutral Good (CR 1)
Armor Class 6
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)3 (-4) 12 (+1)15 (+2) 17 (+3)8 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Orc, Infernal, Halfling
Attacks Melee +3 / 1d4+1, Ranged -2 / 1d4-4, Grapple +1

Possessions: 700 sp. 1 Banded mail.


Social Check DCs

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