Quilla Timbers, Female Gnome [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she dresses in collared shirts and wears a proper scarf over her head. Her hair is white and very short. She has blue eyes and a tan hat with a brown feather.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. The war was a terrible time for her, and Quilla does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has drifted from career to career and currently works as a Scribe.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants nothing more than to rejoin the army
Ideals: Passionate. Flaws: Depressed. Bonds: Military, Religious, Mentor. Occupation: Scribe
Voice: Raspy
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Alex Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His white hair is smooth and relatively long. His violet eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.
History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a miner and was forced into it by his family
Ideals: Persistence. Flaws: Disease. Bonds: Poor, Adventurer, Family. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 7 (-2) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 70 gp. White pearl (40 gp).
Faran Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears just a white suit. He has a hunchback. His blonde hair is knotted and matted. His eyes are a pleasant green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is a Lycanthrope in disguise. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Sannl Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time, and sports empty pouches on her belt. Her blonde hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Her father raised her in a mountain cabin. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To settle down with her crush; and she's attracted to the pc
Ideals: Artistic. Bonds: Job, Nature, Immigrant, Has a crush. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
