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NPC Generator

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Advanced [show]


Salasar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'1" northern man, he wears a green shirt with thin tan vertical stripes and brown pants. He has black crest. He has several tiny ruby earrings on each ear.

Personality: Salasar wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has money and likes to spend it; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Gifted. Bonds: Rich, Military, Criminal record. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Salasar Wystongjiir, Male Dragonborn Adept 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 9 (-1)9 (-1)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Krimmon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He usually wears his red robe and has his nunchaku always slung over his shoulder. His red hair is heavily combed to the left. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Blacksmith, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Ideals: Athletic, Impeccable. Flaws: PTSD. Bonds: Family, Poor. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Krimmon Brightmoon, Male Halfling Monk 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)13 (+1) 10 (+0)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Cloak Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered sword and tarnished hand crossbow as well. He has red fur. His yellow eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Bowyer.

Motivation: To be a Performer again; and sabotage a competitor

Ideals: Fighting, Entrepeneur. Flaws: Cynical, Disease. Bonds: Job. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Cloak Fang, Male Tabaxi Monk 1
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 6 (-2)9 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Trym Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many white ritualistic tattoos. She usually wears her red robe and has her shield always slung over her shoulder. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her eyes are gray and beady.

Personality: Abrasive and pushy, she has a hard time making friends. She is obsessed with a lost civilization.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has dedicated herself to building a better kind of golem.

Motivation: To reunite with her old friends.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Trym Greenleaf, Female Halfling Aristocrat 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 7 (-2)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp. Brass mug with jade inlays (100 gp).


Social Check DCs

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