Therai Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries a battered hammer and tarnished sickle as well. He keeps his long blue hair kept up in a rat tail. His silver eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. He enjoys reading and quiet.
History: Sold as a small child to a slaver, Therai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love; and he would like to get married and retire
Ideals: Fighting, Logical. Bonds: Attractive, Has a crush, Mentor. Occupation: Masseuse
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Undercommon
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp.
Lamlûg Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is cut jaggedly and amateurishly. His half smiles and gray eyes are beguiling and draw you in.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Terse. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 8000 cp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).
Roger Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise violet. His teeth are white and perfect.
Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is frequently practicing swordplay.
History: He got into the Herbalist business at a young age. After coming to the age of reason, Roger took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.
Motivation: To be a Sculptor again.
Ideals: Impeccable, Gifted. Bonds: Attractive, Military, Job. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Boddynock Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his tan boots flare out at the collars. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Boddynock took refuge in the large cave and found the beat up warhammer and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Flaws: Disease. Bonds: Attractive, Rich, Nature. Occupation: Shepherd
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 9 (-1) | 12 (+1) | 11 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 130 gp. Zircon (20 gp). Bloodstone (20 gp). 3 Antitoxin.
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