Oblar Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. He has styled his chestnut hair well, parting it to the left. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small plains village. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Architect
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Aquan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1300 sp. Malachite (13 gp). 1 Masterwork Common Ranged Weapon.
Adam Deighton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His skin is fair and his fingers are delicate and long. His long brown hair is drawn into a two foot long braid. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.
History: Adam was born in the east. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hasn't been sleeping well lately.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Impeccable, Persistence. Flaws: Insomniac. Bonds: Job. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 6 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Lamlis Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. His hair, while still mostly golden, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north to a Roofer, Lamlis learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying sister.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Rich, Religious, Job, Attractive. Occupation: Roofer
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 4 (-3) | 4 (-3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp. Red spinel (100 gp).
Zykroff Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red crest is drawn into a tight pony tail with a card scrunchie. She has gleaming, smiling red eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is obsessed with finding treasure.
History: Gifted from a young age, Zykroff studied abroad. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wishes to resurrect an old love; and many illithids want her driven away
Ideals: Philantrophist, Gifted. Bonds: Adventurer, Enemies, In love. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Elven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
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