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NPC Generator

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Advanced [show]


Chenna Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a moderate pudge and is not very fit. She has a long red ponytail with little hanging trinkets. She wears large thick round spectacles.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in the west, but her parents moved at a very young age to the east. She struck it rich when she found rare goods in large quantities. She used her abilities to travel the world and help people.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist, Logical. Bonds: Rich, Immigrant. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Chenna Sunmeadow, Female Halfling Wizard 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Athletics -1, Religion +3
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 370 gp.


Social Check DCs


Kite In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a pastel collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her whole body is exceptionally muscular. Her white fur has been sun bleached extensively. Her hazel unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She has a small toy that she constantly fidgets with.

History: From birth she was tutored by a cruel and relentless mentor. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She left for the south, certain she would find work there.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.

Flaws: Disease, Addict. Bonds: Immigrant, Enemies, Mentor. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Kite In the Wind, Female Tabaxi Commoner 1
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. 1 Breastplate.


Social Check DCs


River Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple brown robe with green stripes complete with hood. She carries a battered lance and tarnished club as well. Her black fur is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is harsh and unforgiving.

History: She was born to loving parents in a slum to the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

River Thunder, Female Tabaxi Expert 2
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)9 (-1) 4 (-3)8 (-1)
Skills Perception -1, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 210 gp. 1 Breastplate.


Social Check DCs


Melech Sly, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with deerstalker hat. He has no hair. His eyes are black.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Melech was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the west was not economically sound they moved to his current location. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer, Poor. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Melech Sly, Male Tiefling Cleric 1
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 17 (+3)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 1000 cp.


Social Check DCs

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