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NPC Generator

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Advanced [show]


Merla Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She very much looks the part of a Barkeep. She carries a battered sword and tarnished mace as well. With wild red hair. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Merla will drive conversation. She is a great chef.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She then took over the family business and is one of the better Barkeep for hire.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Extrovert, Gifted. Bonds: Job, Rich. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Merla Quickstep, Female Halfling Barbarian 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)15 (+2) 8 (-1)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ronobe Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. Her blue hair is smooth and relatively long. She has a dull look in her gold eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south her family was never financially stable. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Poor, Criminal record. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Ronobe Sanity, Female Tiefling Sorcerer 1
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Giant, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 gp. Obsidian (5 gp). 1 Everburning torch.


Social Check DCs


Norkruuth Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His crest is copper and very short. He is baby faced.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is an amazing painter.

History: Born to a pair of adventurers, Norkruuth grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 4 years.

Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Norkruuth Umbyrphrael, Male Dragonborn Wizard 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Holy water.


Social Check DCs


Kelter Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. He wears his blonde hair up. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Kelter grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. He now travels the world, in search of power and loot.

Motivation: He feels that his past leaves him morally obligated to help; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Attractive, Adventurer, Criminal record. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Kelter Tosscobble, Male Halfling Cleric 2
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 8 (-1)12 (+1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 sp.


Social Check DCs

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