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NPC Generator

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Advanced [show]


Thorpe Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears red leather gloves, a red jacket, and tight pants. His moppish brown hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a island tribe. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.

Motivation: Doesn't want to be a Cook and was forced into it by his family; and wants to raise his children well

Flaws: Shy. Bonds: Immigrant, Family, Nature, Religious. Occupation: Cook

Voice: Speaks through clenched teeth

Attributes [hide]

Thorpe Brushgather, Male Halfling Wizard 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)11 (+0) 17 (+3)4 (-3) 12 (+1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1000 cp.


Social Check DCs


Edge In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a pastel tunic with yellow highlights, and long grey pants that bunch up around his shoes, and is pretty ugly. His fur is short and cinnamon. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is greedy

Ideals: Professionalism, Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Enemies. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Edge In the Wind, Male Tabaxi Rogue 2
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)5 (-3) 11 (+0)10 (+0)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 40 gp. 2 Antitoxin.


Social Check DCs


Fargrim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Flaws: Secretive. Bonds: Attractive, In love, Rich, Adventurer. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Fargrim Ironfist, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Nature +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 390 gp.


Social Check DCs


Meriele Yaeldrin, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are amber.

Personality: She speaks before she thinks and is too direct. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. Days after completing her studies, news broke out that her hometown was attacked by illithids. Meriele was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion

Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant, Enemies, Family. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Meriele Yaeldrin, Female Half-Elf Fighter 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp. Malachite (4 gp).


Social Check DCs

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