Aust Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His hair is long and brown with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.
History: He was born in the west. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Immigrant, Adventurer. Occupation: Masseuse
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 8 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Druidic, Abyssal
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Maynild Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She wears just a grey suit. Her hair is always cut to a buzz. She wears large thick round spectacles.
Personality: She is very quiet and rarely speaks above a whisper. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Further expansion of business; and she has passion for adventuring and risk
Flaws: Shy, Fearful, Disease. Bonds: Adventurer, Job. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 40 gp.
Art Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her whole body is exceptionally muscular. Her fur is short and orange. She is baby faced.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is an amazing painter.
History: Born to a Unemployed, her mother struggled to pay the bills. A few years later when the west was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new apothecary responsibilities is difficult
Ideals: Joker, Gifted. Bonds: Immigrant, Poor, Slave. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp.
William Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a grey suit. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. Recently he has begun working with bootleggers and crooks.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he is unsatisfied with his job
Flaws: Secretive. Bonds: Criminal record, Mentor, Adventurer, Job. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 7 (-2) | 10 (+0) | 7 (-2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
Possessions: Just what you see.
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