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NPC Generator

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Advanced [show]


Dûsh Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He has a golden handlebar mustache and slicked back golden hair. This gray eyed southerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast plains. Dûsh was born on a far southern plains where he grew up under the tutelage of his father, an expert Glassblower. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Nature, Immigrant. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Dûsh Garrick, Male Half-Orc Monk 1
Medium (6'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 15 (+2)8 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Varis Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light yellow in addition to tight pants. His blonde hair is knotted and matted. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Persistence. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Varis Tiltathana, Male Half-Elf Cleric 2
Medium (5'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 5 (-3)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp.


Social Check DCs


Meriele Holimion, Female Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She dresses in collared shirts and wears a proper scarf over her head. She wears her black hair up in a very large beehive style do. She has gleaming, smiling brown eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Since then, she has sought to make the best of life.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Optimist, Fighting. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Meriele Holimion, Female Elf Bard 2
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)13 (+1) 7 (-2)10 (+0)
Skills Animal Handling +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 330 gp. 4 Tanglefoot bags.


Social Check DCs


Traulam Gyula, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears yellow leather gloves, a yellow jacket, and tight pants. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her hair is white, silky, and of moderate length. She has a dull look in her hazel eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born at the edge of vast forest. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Philantrophist, Fighting. Bonds: Attractive, Adventurer, Nature. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Traulam Gyula, Female Half-Elf Wizard 2
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 7 (-2)9 (-1) 12 (+1)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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