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NPC Generator

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Advanced [show]


Solomon Altham, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he typically wears grey cloth garments or leather armor. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny amber earrings on each ear.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Solomon has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Persistence. Flaws: Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Solomon Altham, Male Human Wizard 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)11 (+0) 4 (-3)3 (-4)
Skills Acrobatics +1, Animal Handling -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 pp.


Social Check DCs


Pirithin Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left hand appears badly burned and disfigured. His chestnut hair has been sun bleached extensively. His eyes are likewise blue. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Pirithin was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered poetry. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur, Artistic. Bonds: Attractive, Job. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Pirithin Warmwater, Male Halfling Adept 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)12 (+1) 8 (-1)16 (+3)
Skills Medicine +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Dadalan Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his black robe and has his shortspear always slung over his shoulder and is in decent physical shape. His brass crest is smooth and relatively long. He has red eyes and a black hat with a brown feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Dadalan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dadalan's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Ideals: Athletic, Gifted. Flaws: Secretive, Antagonistic. Bonds: Enemies. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Dadalan Grrrmmballhyst, Male Dragonborn Aristocrat 1
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)14 (+2) 7 (-2)13 (+1)
Skills Stealth +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Dara Moreno, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her head has been shaved. Her brown eyes peer out from beneath her feathered yellow hat.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She is the product a well kept family trust fund and as such has never really known need. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now mingles about in high society.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is greedy

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Dara Moreno, Female Half-Elf Warlock 1
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 80 gp. Amber (130 gp).


Social Check DCs

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