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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Donella Welber, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is generally well dressed albeit a few years behind the times. She sports a flattop hair cut. Her eyes are gray and she is always smoking a pipe.

Personality: She is witty, but her monotone delivery comes off as unnerving She has a minor phobia of water and hates getting wet.

History: Donella was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Balancing her hectic life and new Miller responsibilities is difficult.

Ideals: Joker, Logical. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Donella Welber, Female Gnome Wizard 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)13 (+1) 10 (+0)5 (-3)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp. Azurite (7 gp).


Social Check DCs


Kristryd Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She carries with her a set of maces on her belt, each one with a ruby on the hilt. Her silver hair is lengthy and is close to two feet long. She has several tiny ruby earrings on each ear.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stylist arts, while her mother instructed her in etiquette, music and courtly manner. Cursed with unlife at a very young age, Kristryd has worked very hard to control her curse. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Enemies, In love. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Kristryd Bloodkith, Female Dwarf Rogue 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)7 (-2) 13 (+1)2 (-4)
Skills Performance -2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Elizabeth Hayhurst, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally well dressed albeit a few years behind the times. She keeps her brown hair in a pixie cut. She has a tattooed face.

Personality: Prone to second guessing herself, she comes off as nervous. She invites people to come help in her community garden.

History: Born in the south to a Hunter, Elizabeth learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Hunter. She left for the south, certain she would find work there.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Elizabeth Hayhurst, Female Human Sorcerer 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 4 (-3)13 (+1) 16 (+3)4 (-3)
Skills Animal Handling +5, Intimidation -1
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp.


Social Check DCs


Flask Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has done her best to style her beige fur to look like a famous performer. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She likes to make people angry or surprised. She uses divination through singing.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Navigator arts, while her mother instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her old friends; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Rich, Adventurer. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Flask Hummingbird, Female Tabaxi Expert 2
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)8 (-1) 7 (-2)18 (+4)
Skills Perception +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 gp. 1 Masterwork Musical instrument.


Social Check DCs

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