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NPC Generator

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Advanced [show]


Jelenneth Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She is physically well-built. Her red hair has been sun bleached extensively. Her eyes are hazel and she is always smoking a pipe.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a habit of throwing herself into exceedingly dangerous situations.

History: She got into the Armorer business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She then took over the family business and is one of the better Armorer for hire.

Motivation: Wishes to resurrect an old love; and to prove her worth to the world

Flaws: Selfish, Impulsive, PTSD. Bonds: Job, In love. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Jelenneth Sylvaranth, Female Elf Cleric 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 6 (-2)15 (+2) 13 (+1)13 (+1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 14000 cp.


Social Check DCs


Gilbert Altham, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. His silver hair is kept up in a ponytail inside a Stetson hat. This violet eyed southerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: He was born in the south. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Entrepeneur, Joker. Bonds: Poor, Immigrant, Adventurer. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Gilbert Altham, Male Human Monk 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)6 (-2) 8 (-1)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 120 gp.


Social Check DCs


Bertram Garfield, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. His hair, while still mostly blonde, has prominent grey streaks. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Bertram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He wants nothing more than to rejoin the army; and seeks redemption

Ideals: Disciplined, Philantrophist. Bonds: Criminal record, Rich, Military. Occupation: Server

Voice: Dark and ominous

Attributes [hide]

Bertram Garfield, Male Human Ranger 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 11 (+0)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Sleight of Hand -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp.


Social Check DCs


Kerkad Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His rusty crest has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north to a Locksmith, Kerkad learned a great deal about his mother's area of expertise. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He now owns his own business.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Impulsive. Bonds: Family, Job, Slave. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Kerkad Clethtinthiallor, Male Dragonborn Wizard 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)8 (-1) 18 (+4)17 (+3)
Skills Acrobatics +0, Nature +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Sard (50 gp). 1 Bullseye lantern.


Social Check DCs

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