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NPC Generator

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Lvl.
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Seed

Advanced [show]


Pelt In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She wears a top hat to cover her moderate length white fur. Her ears are large.

Personality: She is very quiet and rarely speaks above a whisper. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born several months after her father was called into army service. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and she wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Military, Nature. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Pelt In the Morning, Female Tabaxi Expert 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)12 (+1) 6 (-2)9 (-1)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Suhnae Berevan, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: Suhnae was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Pacifist. Flaws: Insomniac, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Suhnae Berevan, Male Elf Ranger 1
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 5 (-3)11 (+0) 10 (+0)9 (-1)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30 pp. An abacus with copper, silver and gold markers (50 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


William Carlisle, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his mace, and his gloved hand is found clutching a mace. With bright black hair and a scraggly beard. His blue eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: The child of northern immigrants he idolized his mother. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Disease. Bonds: Religious, Immigrant. Occupation: Courier

Voice: Booming voice

Attributes [hide]

William Carlisle, Male Human Aristocrat 2
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 6
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 9 (-1)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged -2 / 1d6-4, Grapple +0

Possessions: 120 gp. 4 Antitoxin.


Social Check DCs


Eldon Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His silver hair is thinning but still full. His hazel unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: Sold as a small child to a wizard, Eldon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Mentor, Rich. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Eldon Bafflestone, Male Gnome Fighter 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 gp. Tiger eye turquoise (7 gp).


Social Check DCs

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