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NPC Generator

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Advanced [show]


Lidda Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears a red vest and prefers green and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her skin is also unnaturally pale. Her hair, while still mostly white, has prominent grey streaks. She has a dull look in her green eyes.

Personality: She is a Tanner first and foremost. She believes firmly that knowledge should be universal. Animals are drawn to her, and she is able to talk to them.

History: The child of a Performer, who enjoyed hunting, Lidda was taken on many hunting expeditions. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She tends to her Tanner job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Lidda Hogcollar, Female Halfling Fighter 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)9 (-1) 8 (-1)9 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 70 pp. 1 Half-Plate.


Social Check DCs


Robert Royal, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His head has been shaved. His violet eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and to reunite with his old friends

Flaws: Ugly, Impulsive. Bonds: Adventurer, Immigrant, Family. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Robert Royal, Male Human Warlock 2
Medium (5'8") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)7 (-2) 13 (+1)5 (-3)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1600 sp.


Social Check DCs


Názkûga Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his feathered white hat.

Personality: Calm and collected, he is a well trained Stableman. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Názkûga was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Stableman for hire.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Athletic. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Názkûga Washington, Male Half-Orc Ranger 2
Medium (6'10") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)5 (-3) 9 (-1)7 (-2)
Skills Acrobatics +4, Persuasion +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Shivering Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is lavender and curly. He wears large thick round spectacles.

Personality: Shivering speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Athletic, Impeccable, Entrepeneur. Bonds: Rich. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Shivering Of Passion, Male Tabaxi Paladin 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)16 (+3) 13 (+1)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 380 gp. Tourmaline (80 gp). Jasper (70 gp).


Social Check DCs

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