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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Harvest Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman is dressed in earthy colors with a brown and black handkerchief worn on her left side and is in decent physical shape. She has no fur. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city she treasured whatever gifts she got. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She's since become an addict/alcoholic.

Motivation: To reunite with her absent father; and her relatives are trying to arrange a marriage

Ideals: Joker, Justice. Flaws: Ugly, Addict. Bonds: Poor, Family. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Harvest Moon, Female Tabaxi Fighter 1
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)6 (-2) 11 (+0)13 (+1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Chrysoberyl (120 gp).


Social Check DCs


Eberk Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.

History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Addict, Fearful, Insane. Bonds: Rich. Occupation: Spy

Voice: Sleepy voice

Attributes [hide]

Eberk Gorunn, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)7 (-2) 8 (-1)10 (+0)
Skills Investigation +0, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 330 gp.


Social Check DCs


Hamil Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his club always slung over his shoulder. He has done his best to style his golden hair to look like a famous performer. His eyes are violet and catlike.

Personality: Eccentric and domineering, Hamil will drive conversation. He has all his life been fascinated with painting.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has worked as a Bather like his mother before him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is content

Ideals: Extrovert, Artistic. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Hamil Quickstep, Male Halfling Wizard 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)7 (-2) 14 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 340 gp. 1 Hourglass.


Social Check DCs


Cockaby Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'2" and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His right leg appears badly burned and disfigured. With a patchy auburn beard and wild auburn hair. His fierce amber eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Cockaby studied abroad. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and revenge

Ideals: Extrovert, Gifted. Flaws: Ugly, Antagonistic. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Cockaby Glittergem, Male Gnome Warrior 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)6 (-2) 14 (+2)8 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. Amber (160 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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