Whurdred Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is physically well-built. She has a long blonde ponytail with little hanging trinkets. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has a massive crush on the younger sibling of the Stableman who has hired her part-time. She believes the world needs to unite to get rid of illithids once and for all.
History: She was born in the south, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To settle down with her crush; and several ex partners dislike her way of doing things and want revenge
Ideals: Entrepeneur. Bonds: Attractive, Has a crush, Enemies, Immigrant. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +0
Possessions: 400 sp.
Calcitro High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His moppish golden hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Bonds: Attractive, In love, Rich, Criminal record. Occupation: Butcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 6 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. 1 Average lock.
Theodoric Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is dressed in a clean grey cloak covering his clean studded leather. He has wavy white hair. His eyes are green.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of southern immigrants he idolized his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To get a good night's sleep; and he wants to meet his childhood hero
Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Immigrant, Family. Occupation: Baker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 2 Tanglefoot bags.
Watson Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an entirely white suit with tan socks and a vest with buckled shoes. He keeps his auburn hair in a pixie cut. He has brown eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Guardian, Slave, Criminal record. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
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