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NPC Generator

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Advanced [show]


Hlin Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a grey vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her grey boots flare out at the collars. She is muscular with a powerful set of arms. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Knight arts, while her mother instructed her in etiquette, music and courtly manner. She moved from fad to fad and when she turned 15 she discovered music. She's since become an addict/alcoholic.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Addict, Impulsive. Bonds: Rich. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Hlin Goblinbane, Female Dwarf Bard 1
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)7 (-2) 5 (-3)12 (+1)
Skills Acrobatics +3, Religion +0
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Marbas Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his scythe always slung over his shoulder. He has moderate length brown hair. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He is a very good compulsive liar and kleptomaniac.

History: Born in the west to a Adventurer, Marbas learned a great deal about his father's area of expertise. He worked as a nervous Adventurer and found it very stressful. He now owns his own business.

Motivation: To be a Mason again; and many dire rats want him driven away

Flaws: Disease. Bonds: Criminal record, Job, Enemies. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Marbas Enigma, Male Tiefling Wizard 1
Medium (6'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp. Silver pearl (80 gp).


Social Check DCs


Anbera Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a brown costume with the symbols of her god on her torso. She sports a flattop hair cut. She wears a mask on her face.

Personality: Cocky and sure of herself, she believes she is the best Shipwright born in the past three hundred years. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is unsatisfied with her job

Bonds: Job, Adventurer, Religious, Criminal record, Enemies. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Anbera Steelfist, Female Dwarf Warlock 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 5 (-3)7 (-2)
Skills Perception -1, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 2000 cp. Moonstone (30 gp). 3 Holy water.


Social Check DCs


John Blyth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long golden hair kept up in a rat tail. His thin eyebrows rest above his beady violet eyes.

Personality: He can speak with the recently deceased. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of a Masseuse, who enjoyed hunting, John was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family, Nature. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

John Blyth, Male Human Paladin 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)13 (+1) 18 (+4)12 (+1)
Skills Medicine +6, Persuasion +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 cp.


Social Check DCs

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