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NPC Generator

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Advanced [show]


Two Llamas Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case, and is pretty ugly. She wears a Stetson hat to hide her balding. Her face is scarred and worn.

Personality: She will rave to anyone who will listen. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the west. Brilliant and gifted she never wanted to apply herself. She left for the west, certain she would find work there.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Logical, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Two Llamas Moon, Female Tabaxi Warlock 1
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)17 (+3) 10 (+0)16 (+3)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 40 gp. Malachite (13 gp).


Social Check DCs


Adrik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many yellow ritualistic tattoos. He wears brown painted combat armor at almost all times. With bright auburn hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His religion dominates his actions.

Ideals: Professionalism. Bonds: Guardian, Poor, Religious. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adrik Aranore, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 6
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)3 (-4) 8 (-1)12 (+1) 17 (+3)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d4-2, Ranged -2 / 1d4-4, Grapple -2

Possessions: 60 gp. Brown-green garnet (60 gp).


Social Check DCs


Alvyn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Alvyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted, Philantrophist. Bonds: Nature, Family. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Alvyn Garrick, Male Gnome Commoner 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 13 (+1)6 (-2) 11 (+0)8 (-1)
Skills Athletics -2, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple +1

Possessions: 300 sp. 4 Tanglefoot bags.


Social Check DCs


Alex Weld, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He is portly but not overly obese. His hair is blonde and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy, self-centered, vain, and jealous.

History: Alex was born with his father's beautiful face. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To settle down with his crush; and he's in love

Flaws: Depressed, Selfish. Bonds: Attractive, Adventurer, Has a crush. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Alex Weld, Male Human Adept 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 7 (-2)12 (+1)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs

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