Fargas Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his right hand. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic man, Fargas's first love is himself. His second love is also himself. He never wears the same outfit twice, unless he absolutely has to.
History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a son. Some 6 years later his spouse died after the birth of his son. Heartbroken, Fargas never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Nothing but the best is good enough for him; and wishes to resurrect an old love
Ideals: Impeccable, Artistic, Fighting. Bonds: Attractive, In love. Occupation: Healer
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Silver pearl (140 gp).
Gormogord Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is heavily combed to the left. He has green eyes and a white hat with a tan feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 6 (-2) | 7 (-2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Gennal Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'8". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a spear. His blonde hair is styled in orderly dreadlocks. His hazel eyes dart from person to person to random spaces in the air.
Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: Marry his sister to traveling adventurers; and he wants to get laid
Bonds: Has a crush, Adventurer, Nature, Job, Family. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Shamash Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail, and he perpetually has his halberd ready. His scarlet crest, when down, is lengthy. He has red eyes.
Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Shamash does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: When he was but 4 years old his parents immigrated from the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Military, Immigrant. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!