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NPC Generator

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Advanced [show]


Heward Pickering, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south to a Scribe, Heward learned a great deal about his mother's area of expertise. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Heward began to lead the lost caravan. He inherited the family business which he has now maintained for 10 years.

Motivation: He wants revenge against gnolls.

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Enemies. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Heward Pickering, Male Human Fighter 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)7 (-2) 11 (+0)8 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Oriax Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting green shirt and pants. His silver hair has been sun bleached extensively. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the west. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small forest village. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers; and to prove his worth to the world

Ideals: Athletic, Pacifist. Flaws: Impulsive. Bonds: Nature, Family. Occupation: Slave Trader

Voice: growls and snarls, animalistic

Attributes [hide]

Oriax Suspicion, Male Tiefling Wizard 1
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)13 (+1) 7 (-2)18 (+4)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. Amethyst (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Grai Harrington, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. She wears a top hat to cover her moderate length white hair. She has several tiny sapphire earrings on each ear.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Hunter job and began her own company from there.

Motivation: Wants to open a new tavern.

Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Grai Harrington, Female Half-Orc Warrior 2
Medium (6'4") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)8 (-1) 9 (-1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 9
Languages Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp.


Social Check DCs


Cecily Clapham, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, typically a more casual-formal manner. Her silver hair is wavy and long. Her eyes, though not visible through her cowl, are violet.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born in the east, but her parents moved at a very young age to the south. In her 11th year, her parents were killed by a gnolls raid, leaving Cecily alone in the world. After a stint in an orphanage, she was adopted. She has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Ideals: Joker, Entrepeneur. Bonds: Attractive, Immigrant, Enemies. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Cecily Clapham, Female Human Monk 2
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)8 (-1) 12 (+1)9 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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