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NPC Generator

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Advanced [show]


Gale Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His lavender fur is lengthy. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he feels kind of lost in life

Ideals: Entrepeneur, Athletic, Philantrophist. Flaws: Ugly, Shy. Occupation: Healer

Voice: Low and grunting

Attributes [hide]

Gale Of World, Male Tabaxi Commoner 1
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)9 (-1) 13 (+1)8 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 gp.


Social Check DCs


Gennal Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue cloak and cross-gartered grey stockings. His brown hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes are slightly larger than normal.

Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted necromantic powers by his dying brother.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic, Gifted. Flaws: Insane, Ugly. Bonds: Family. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Gennal Xiloscient, Male Elf Monk 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 150 gp. White pearl (110 gp).


Social Check DCs


Oppah Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears a tan cloak and cross-gartered brown stockings, she is not a threatening figure. Her brown hair is singed and shortened. Her gray eyes lackadaisically let the world flow into them.

Personality: She speaks before she thinks and is too direct. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Apothecary, but she got bored and became a Spice Merchant. She has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Flaws: Ugly, Impulsive, Antagonistic, Disease. Bonds: Job. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Oppah Ironhide, Female Gnome Adept 1
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Hematite (12 gp).


Social Check DCs


Art Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her spear, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her fur, while still mostly yellow, has prominent grey streaks. She wears an eyepatch.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants her found; and her religion dominates her actions

Ideals: Joker. Flaws: Ugly. Bonds: Family, Religious. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Art Grass, Female Tabaxi Commoner 1
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)18 (+4) 10 (+0)16 (+3)
Skills History +6, Performance +5
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Red garnet (140 gp). 1 Banded mail.


Social Check DCs

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