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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Five Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears many layers of old clothing at all times. Her fur is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Five studied abroad. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She now travels the world, in search of power and loot.

Motivation: Many dire rats want her driven away; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Poor, Adventurer, Enemies. Occupation: Server

Voice: Indian accent

Attributes [hide]

Five Buttons, Female Tabaxi Paladin 1
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)8 (-1) 12 (+1)12 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 cp.


Social Check DCs


Sarah Hartford, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. She wears a deerstalker hat to cover her moderate length black hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is able to fit into much smaller and tighter spaces than normal.

History: Sarah was born the youngest of three triplets. She has had some formal poetry training, and achieved minor success. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found; and to unite with her sister

Ideals: Gifted, Artistic. Bonds: Poor, Attractive, Nature, Family. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sarah Hartford, Female Human Commoner 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 140 gp.


Social Check DCs


Sybil Gracey, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She is an epitome of beauty. She wears a top hat to hide her balding. Her eyes, though not visible through her cowl, are violet.

Personality: Sybil is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She served in the navy to pay for her family's outstanding loans. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Actor they were divorced and she won custody of their son. She worked as a Masseuse, and she later adopted a second son.

Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers

Ideals: Extrovert. Bonds: Attractive, Family, Military, Nature. Occupation: Masseuse

Voice: Smoker's lung

Attributes [hide]

Sybil Gracey, Female Human Expert 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)11 (+0) 8 (-1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 130 gp. Brown-green garnet (70 gp).


Social Check DCs


Kaladan Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. He has done his best to style his white crest to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the south. Kaladan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Kaladan Fharngnarthnost, Male Dragonborn Barbarian 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Nature +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 110 gp.


Social Check DCs

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