Caramip Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman dresses well, wearing blue shirts, loose pants, and blazers most of the time. She keeps her red hair in a flapper bob. She has gleaming, smiling gray eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She misses her home and complains about the freezing weather, even in summer.
History: Born in the north her family was never financially stable. Through the years after Caramip was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Caramip's father didn't care for her much, and the feeling was mutual. She left for the north, certain she would find work there.
Motivation: Balancing her hectic life and new Brewer responsibilities is difficult.
Flaws: Antagonistic, Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Brewer
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Just what you see.
Anne Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair, when down, is lengthy. She tend to wears goggles to shield her eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is skeptical of what others tell her and is slow to trust.
History: Born in the east her family was never financially stable. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Dilettante.
Motivation: She'd like to take her coworkers down a peg; and to find somewhere to settle down
Flaws: Shy, Mundane. Bonds: Poor, Job. Occupation: Dilettante
Voice: Boston accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 10000 cp. 4 Holy water.
Sorath Blessing, Female Tiefling [Permalink]
Personal [hide]
Description: 4'11" and muscular, this eastern woman likes to wear ponchos typically of a light black in addition to tight pants. Her purple hair is greasy and uncared for. She wears round tiny glasses practically rammed into her face.
Personality: Calm and collected, she is a well trained Mason. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Sorath took refuge in the old dungeon and found the beat up rapier and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Revenge; and many drow want her driven away
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Job, Nature, Enemies. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 5 (-3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 150 gp. Citrine (30 gp).
Paymon Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'3". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a flail. He has styled his brown hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: When he was but 4 years old his parents immigrated from the east. He worked as a nervous Blacksmith and found it very stressful. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: To prove his worth to the world.
Flaws: Impulsive. Bonds: Religious, Immigrant, Job. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp. Brass mug with jade inlays (300 gp). 1 Silver holy symbol.
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