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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aym Faith, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Gifted from a young age, Aym studied abroad. A gifted student she started as a Banker, but she got bored and became a Dilettante. She inherited the family business which she has now maintained for 8 years.

Motivation: Further expansion of business; and expand her business

Ideals: Gifted. Flaws: Insane, Secretive, Forgetful. Bonds: Job. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Aym Faith, Female Tiefling Aristocrat 1
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 6 (-2)13 (+1)
Skills History +4, Survival +0
Senses Passive Perception 8
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 130 gp.


Social Check DCs


Jarsali Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears tan leather gloves, a tan jacket, and tight pants. She has a hunchback. Her red hair is well kept. Her eyes, though not visible through her cowl, are gray.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.

Motivation: Many giants want her driven away; and to be a cook again

Flaws: Ugly. Bonds: Job, Slave, Family, Enemies. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Jarsali Floshem, Female Elf Ranger 2
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 8 (-1)8 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 310 gp. 1 Banded mail.


Social Check DCs


Silvo Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered rapier and tarnished flail as well. His blonde hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Dyer business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Dyer.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Silvo Brightmoon, Male Halfling Druid 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 9 (-1)10 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Stealth +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Dain Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. His black hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Dain and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Dain Foamtankard, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 13 (+1)7 (-2)
Skills Deception +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. 1 Chain shirt.


Social Check DCs

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