Great Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of death around his neck, and a morningstar on his belt. His red fur is slicked back into a classic pompadour. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting, Joker. Flaws: Addict, Lazy. Bonds: Nature. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Large well-done wool tapestry (100 gp). 1 Hourglass.
Senteq Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. He has wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His job bores him to no end. He has decided to make it more interesting.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Justice. Bonds: Adventurer, Attractive, Criminal record, Rich. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp. A roughly beaten golden orb (130 gp). 1 Crowbar.
Left-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in a clean pastel cloak covering his clean studded leather. His white fur is heavily combed to the right. He has a tattooed face.
Personality: Calm and collected, he is a well trained Stableman. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Stableman business at a young age. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He doesn't get along with people that don't share his tastes; and expand his business
Ideals: Justice, Entrepeneur, Impeccable. Flaws: Fearful. Bonds: Job. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Arha Middleton, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman dresses well, typically a more casual-formal manner and is in decent physical shape. Her golden hair is thinning but still full. She has gleaming, smiling amber eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She invites people to come help in her community garden.
History: She was born several months after her mother was called into army service. She moved out east to avoid the crime she committed. Being a Crown-heir kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture.
Ideals: Philantrophist. Flaws: Emotional. Bonds: Attractive, Military, Criminal record. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 3000 cp.
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