Roge Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He typically wears red cloth garments or leather armor. His hair, while still mostly auburn, has prominent grey streaks. His eyes are violet.
Personality: Calm and collected, he is a well trained Map Maker. He is a font of random trivia from the lore and stories he has discovered
History: He was born several months after his mother was called into army service. A gifted student he started as a Shepherd, but he got bored and became a Map Maker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Military, Rich. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 700 sp.
Art Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His whole body is exceptionally muscular. He has styled his gray fur well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the south. He plays an instrument quite well.
History: Gifted from a young age, Art studied abroad. After coming to the age of reason, Art took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: To get a good night's sleep.
Ideals: Pacifist, Artistic, Gifted. Flaws: Insomniac. Bonds: Immigrant. Occupation: Ruler
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Average lock.
Furrele Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears a simple burlap shirt and baggy pants. She conceals her hand crossbow with her veritable burlap sack of a shirt and is in decent physical shape. Her white crest is braided into rings. Her red eyes are slightly larger than normal.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Detective, Furrele learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Furrele took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and further expansion of business
Bonds: Job, Adventurer, Nature, In love. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1300 sp. Moss agate (7 gp). 2 Alchemist’s fire.
Ulblyn Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His auburn hair is cut short. His blue eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of goblins once and for all.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to open a new tavern; and a rival would like him out of the picture
Ideals: Impeccable. Bonds: Enemies, Religious, Criminal record, Job. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1200 sp.
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