Purban Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A 3'1" northern man, he wears bulky red painted plate armor. His blonde hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful necromancer made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Mentor, Military. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 340 gp. Rhodochrosite (4 gp).
Ahrim Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. His dark red hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Ahrim was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Undercommon, Orc, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 70 gp. Onyx (80 gp).
Baelitae Brinker, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'7" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has no hair. She wears round tiny glasses practically rammed into her face.
Personality: She likes to make people angry or surprised. She invites people to come help in her community garden.
History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. She used her abilities to trick people and travel the world for free.
Motivation: She's looking for her big break; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Mason
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Jet (90 gp).
Randal Harlow, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is auburn and curly. His brown eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Butcher, but he got bored and became a Shoemaker. He has achieved small success as a Shoemaker.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Shy, Insane. Bonds: Job. Occupation: Shoemaker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
