Tyna Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female does not wear sleeves and tends to eschew shirts when she can avoid it. She is tall, broad shouldered and powerfully built. Her brown hair is lengthy and is close to two feet long. Her gray eyes lackadaisically let the world flow into them.
Personality: She is almost excessively polite to everyone, even when angry. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Tyna hails from a village terrorized by dire rats. At a young age her mother died while driving off some dire rats. Her father being the stubborn sort decided to stay and helped train her in sai use. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Many dire rats want her driven away.
Ideals: Fighting. Flaws: Shy. Bonds: Enemies. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Undercommon, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: Zircon (60 gp).
Huru Alston, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her black hair up in a very large beehive style do. Her eyes are likewise green.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born several months after her father was called into army service. When Huru reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Optimist, Persistence. Flaws: Fearful. Bonds: Military, Family. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 4 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp. A life-sized copper and silver statuette of a cockatrice. (100 gp).
Whurbin Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are passionate and lively.
Personality: Eccentric and domineering, Whurbin will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of a Mason, who enjoyed hunting, Whurbin was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 sp.
Quarethon Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting green shirt and pants. He has styled his rusty crest well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Quarethon wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Performer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Rich, Family. Occupation: Fletcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Obsidian (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
