Ûshgol Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears white trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are green.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Ûshgol would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Ûshgol reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his painting dream.
Motivation: To reunite with his absent father; and regain custody of his daughter
Ideals: Gifted, Artistic. Flaws: Terse. Bonds: Military, Family. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 50 gp.
Jelenneth Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. With wild chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She speaks before she thinks and is too direct. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A powerful necromancer made her what she is. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her spouse's relatives view her with great suspicion; and she wants revenge against illithids
Flaws: Impulsive. Bonds: Criminal record, Mentor, Family, Enemies. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp.
Dench Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his lance. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has wavy red hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Dench reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Flaws: Addict, Antagonistic. Bonds: Rich, Military. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 2)
Armor Class 8
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 6 (-2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 250 gp. 2 Antitoxin.
Kali Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears just a green suit. Her purple hair has been sun bleached extensively. Her eyes are likewise silver. Her teeth are yellowed and unaligned.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Kali grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's repulsed by the PC; and obtaining odd cultural human artifacts is her passion
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Interpreter
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +3
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!