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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Krimmon Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. His golden hair is greasy and uncared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.

History: Krimmon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Addict, Disease, Shy. Bonds: Poor. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Krimmon Porridgepot, Male Halfling Bard 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)7 (-2) 15 (+2)14 (+2)
Skills Animal Handling +4, Religion +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp.


Social Check DCs


Three Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'7" and muscular, this southern man sports pastel clothing, slightly heavier than average wear. He has dyed his greying red fur a little too much giving a sharp red color. His thin eyebrows rest above his beady green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.

History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Three Of Storm, Male Tabaxi Commoner 2
Medium (6'7") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 10 (+0)14 (+2)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 360 gp.


Social Check DCs


Boddynock Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized tan coat. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Boddynock grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Boddynock. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His religion dominates his actions; and seeks redemption

Ideals: Justice. Bonds: Guardian, Criminal record, Religious. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Boddynock Daergel, Male Gnome Expert 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 7 (-2)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: Tourmaline (110 gp).


Social Check DCs


Morthos Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tattered old clothes. His chestnut hair has been sun bleached extensively. His silver eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morthos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morthos. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Morthos Prudence, Male Tiefling Monk 2
Medium (6'4") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 180 gp.


Social Check DCs

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