Uthemar Estevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized violet coat. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life.
Ideals: Joker, Fighting. Flaws: Shy. Bonds: Mentor. Occupation: Mortician
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 900 sp. Old masterpiece painting (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). A silver and pearl hairclip (100 gp). 1 Half-Plate.
Valafar Creed, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. His dark red hair, when down, is lengthy. His gold eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.
History: Born in the west to a Interpreter, Valafar learned a great deal about his father's area of expertise. A gifted student he started as a Carpenter, but he got bored and became a Interpreter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business.
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 80 gp.
Dazzazn Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright green suits and hats. His rusty crest is drawn into a tight pony tail with a butterfly scrunchie. His gold eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He receives visions of the future at random moments
History: Dazzazn lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Family, Adventurer. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Luthra Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She wears a fancy tan dress, and she perpetually has her morningstar ready. She wears her hair in dreadlocks. Her hazel unseeing eyes seem to look past you.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Luthra lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Doesn't want to be a Masseuse and was forced into it by her family; and regain custody of her son
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 16 (+3) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 800 sp. 2 Smokesticks.
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