Torinn Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries pickaxes. His bronze crest is kept up in a ponytail inside a wide-brimmed hat. He has gleaming, smiling gold eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born at the edge of vast island. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and his religion dominates his actions
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Criminal record, Nature, Religious. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: White pearl (100 gp).
Harbek Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His black hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.
History: Born in the west to a Scribe, Harbek learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insomniac, PTSD. Bonds: Job, Enemies. Occupation: Scribe
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Chrysoprase (40 gp).
Zook Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in an above average manner. His auburn hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Professionalism, Justice. Flaws: Insane. Bonds: Attractive, Military. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Dondon Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a red coat over a violet low-cut shirt, and a Stetson hat upon his head and is in decent physical shape. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling blue eyes.
Personality: Overbrimming with self-confidence, Dondon isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a Scribe, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Further expansion of business.
Ideals: Impeccable. Bonds: Job, Poor, Adventurer. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp.
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