Borun Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. He is physically well-built. His white hair is long and unkept. His eyes are green and beady.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Borun enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Painter father left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Impeccable. Flaws: Ugly, Hedonist, Disease. Bonds: Adventurer. Occupation: Detective
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp. Silver pearl (160 gp).
Ermina Home, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has no hair. She has blue eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Around other people she will do her best to conceal her emotions and appear jolly.
History: The child of western immigrants she idolized her mother. A few years later when the north was not economically sound they moved to her current location. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Meet up once more with her childhood friend; and she is terrified, and will act out of fear
Ideals: Justice. Flaws: Ugly, Shy, Secretive. Bonds: Immigrant. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 11 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 100 gp. Rhodochrosite (12 gp). 1 Breastplate.
Loopmottin Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair is cut jaggedly and amateurishly. Her eyes are a pleasant brown.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Loopmottin hails from a village terrorized by gnolls. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day.
Flaws: Antagonistic. Bonds: Criminal record, Enemies, Immigrant. Occupation: Bounty Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 12 (+1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 220 gp.
Kite Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her beige fur has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She can speak with the recently deceased. She is lazy, self-centered, vain, and jealous.
History: Kite was born in the west. At a young age she loved to build and create. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted martial powers by her dying sister.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Fighting, Gifted, Persistence. Flaws: Selfish, Fearful. Occupation: Painter
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
Possessions: 90 gp.
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