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NPC Generator

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Advanced [show]


Modean Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His dark red hair has been sun bleached extensively. His gold eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Modean grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He became a Sailor soon after.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Artistic, Impeccable. Flaws: Selfish. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Modean Justice, Male Tiefling Ranger 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 11 (+0)8 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 140 gp. 4 Holy water.


Social Check DCs


Chem Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His eyes are silver and catlike.

Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted, Artistic. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Chem Swift, Male Tiefling Warrior 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)11 (+0) 4 (-3)15 (+2)
Skills Animal Handling -1, Deception +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Oolah Hadley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a robe, a symbol of the sun god around her neck, and a scimitar on her belt. Her red hair is styled in orderly dreadlocks. This gray eyed easterner is not easily forgotten.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Oolah took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying sister.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Athletic, Impeccable, Gifted. Bonds: Immigrant. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Oolah Hadley, Female Half-Orc Adept 1
Medium (6'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 7
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 17 (+3)14 (+2) 3 (-4)9 (-1)
Skills History +4, Sleight of Hand -1
Senses Passive Perception 6
Languages Common, Orc, Druidic, Terran
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 90 gp.


Social Check DCs


Tenena Nackle, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing the road beaten gear of a warrior. She has no hair. She has hazel eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Interpreter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Optimist, Artistic. Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Tenena Nackle, Female Gnome Bard 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)8 (-1) 6 (-2)13 (+1)
Skills Insight +0, Investigation +1
Senses Passive Perception 8
Languages Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs

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