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NPC Generator

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Advanced [show]


Ishmoz Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He has golden hair. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the north. After coming to the age of reason, Ishmoz took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To find somewhere to settle down.

Ideals: Gifted, Justice, Persistence. Bonds: Immigrant. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Ishmoz Marston, Male Half-Orc Paladin 1
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)6 (-2) 9 (-1)8 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Vlorn Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long golden beard, and similarly colored long hair. He has gleaming, smiling violet eyes.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He has worked as a Tanner like his mother before him.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and sabotage a competitor

Ideals: Logical. Flaws: Insane. Bonds: Mentor, Job. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Vlorn Goodearth, Male Halfling Paladin 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 13 (+1)6 (-2) 8 (-1)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Sardonyx (60 gp).


Social Check DCs


Lilith Patience, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black shirt with thin violet vertical stripes and yellow pants, and carries pickaxes. Her black hair, when down, is lengthy. Her gold eyes peer out from beneath her top black hat.

Personality: Lilith wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Lilith grew up listening to her mother's many stories. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Fighting, Disciplined, Logical. Bonds: Adventurer, Attractive. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Lilith Patience, Female Tiefling Wizard 1
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)9 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Heward Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears baggy yellow pantaloons and a green scarf. His hair is chestnut, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Optimist, Entrepeneur. Bonds: Poor, Attractive, Adventurer. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Heward Ray, Male Half-Elf Aristocrat 2
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)8 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Stealth +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs

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