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NPC Generator

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Advanced [show]


Salasar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his left hand. His long silver crest is drawn into a two foot long braid. His eyes are gold.

Personality: He has always had a great fascination with Dwarven culture. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Dwarven compassion.

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: In love, Adventurer. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Salasar Daardendrian, Male Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Zepar Creed, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Merchant. He has blue hair. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.

History: Zepar lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and he feels the way he acts is they only way to get by in the world

Ideals: Logical, Impeccable. Flaws: Shy. Bonds: Family, Nature. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Zepar Creed, Male Tiefling Commoner 1
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 6
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)3 (-4) 4 (-3)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Stealth -2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -2 / 1d4-4, Grapple -1

Possessions: 60 gp.


Social Check DCs


Dalaba Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has a large tan mantle and cape that has been intricately interwoven into her blue robe. Her silver hair is smooth and relatively long. Her eyes are violet and she is always smoking a pipe.

Personality: She will rave to anyone who will listen. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by brigands. Dalaba was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Many brigands want her driven away.

Flaws: Insane, Fearful. Bonds: Religious, Enemies. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Dalaba Miggledy, Female Gnome Wizard 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Perception +3, Stealth +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 gp.


Social Check DCs


Garl Trollope, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Healer does. He has shaved his head bald. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Garl wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He now owns his own business.

Motivation: To be a Layabout again.

Ideals: Disciplined, Philantrophist. Flaws: Racist. Bonds: Job, Rich. Occupation: Healer

Voice: Sighs a lot, exhausted

Attributes [hide]

Garl Trollope, Male Half-Orc Druid 1
Medium (6'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)5 (-3) 8 (-1)11 (+0)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs

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