Pelt Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown fur is smooth and relatively long. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She speaks before she thinks and is too direct. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pelt took refuge in the ruined castle and found the beat up club and armor she uses now. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Impulsive. Bonds: Rich, Religious, Nature. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 10 (+0) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 10 pp. 4 Antitoxin.
Akmen Flair, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly white, has prominent grey streaks. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.
History: Akmen lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. 1 Chain shirt.
Portia Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in a clean white cloak covering her clean studded leather. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears a colorful flower in her chestnut hair. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Portia is combative with any and all who dare try her patience in the slightest.
History: From birth she was tutored by a cruel and relentless mentor. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Mentor, Rich. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 gp. Coral (130 gp). Amber (130 gp). Carnelian (50 gp).
Dariff Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears just a grey suit. Her head has been shaved. She has gleaming, smiling amber eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She also has developed a complete distrust of the Painter profession.
History: She was born to a criminal king-pin and mafia family At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She then took over the family business and is one of the better Locksmith for hire.
Motivation: She is unsatisfied with her job.
Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record, In love. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 17 (+3) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 60 gp.
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