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Advanced [show]


Valorean Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a warhammer on his belt. He wears his white crest down. His fierce red eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Valorean was raised in a hard working conservative environment. Valorean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Jeweler like his father before him.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Fighting, Extrovert. Bonds: Religious, Job, Adventurer. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Valorean Argenthrixus, Male Dragonborn Fighter 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 3000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). 1 Breastplate.


Social Check DCs


Salasar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'8". He very much looks the part of a Bounty Hunter, and his gloved hand is found clutching a dagger. He wears his copper crest up. He has gold eyes and a black hat with a brown feather.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Optimist. Flaws: Hedonist. Bonds: Job, Military, Family. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Salasar Ebynichtomonis, Male Dragonborn Wizard 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp. Chalcedony (20 gp).


Social Check DCs


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white coat over a blue low-cut shirt, and a feathered hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is still thick. He has violet eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Attractive. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Tod Jamjar, Male Halfling Druid 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)7 (-2) 9 (-1)12 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Namfoodle Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He typically wears blue cloth garments or leather armor. His white hair and beard is wavy and long. His face is scarred and worn.

Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.

History: Namfoodle hails from a village terrorized by gnolls. He married young, but lost his spouse to gnolls. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Hedonist, Addict, Depressed. Bonds: Enemies. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Namfoodle Shadowcloak, Male Gnome Wizard 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)8 (-1) 8 (-1)11 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs

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