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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Antinua Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears bulky blue painted plate armor. Her chestnut hair, when down, is lengthy. This violet eyed southerner is not easily forgotten.

Personality: She is very quiet and rarely speaks above a whisper. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Antinua was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered music. She has achieved small success as a Spice Merchant.

Motivation: Expand her business; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Justice, Artistic. Flaws: Shy. Bonds: Job, Debt. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Antinua Dalanthan, Female Elf Paladin 1
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 5 (-3)11 (+0) 8 (-1)6 (-2)
Skills Acrobatics +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Radomir Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this man wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is smooth and relatively long. His gray eyes peer out from beneath his top red hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Radomir grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Shy, Secretive. Bonds: Rich, Nature, Adventurer. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Radomir Whispermouse, Male Halfling Fighter 2
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 1 Darkwood Buckler.


Social Check DCs


Mella LaCava, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears silk and lounges about seductively. Her blonde hair is smooth and relatively long. She has green eyes and a violet hat with a white feather.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born to a pair of adventurers, Mella grew up listening to her father's many stories. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Gifted. Flaws: Shy, Insomniac. Bonds: Attractive, Adventurer. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Mella LaCava, Female Half-Elf Adept 1
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Religion +1, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 160 gp. Moss agate (9 gp).


Social Check DCs


John Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. His hair is black and curly. His thin eyebrows rest above his beady hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Money/treasure; and to find somewhere to settle down

Ideals: Pacifist. Flaws: Ugly, Selfish, Disease. Bonds: Rich. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

John Pickering, Male Human Rogue 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +4, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Malachite (14 gp).


Social Check DCs

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