Zaffrab Folkor, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this northern man is typically in his Dilettante uniform. His hair is long and red with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He wears an eyepatch.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Zaffrab grew up listening to his father's many stories. He found a children's book about a Gnome Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Dilettante and occasionally as a mercenary.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 9 (-1) | 15 (+2) | 4 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 400 sp. Jade (140 gp).
Nákra Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a well pressed and immaculate suit (or dress). His hair is golden, silky, and of moderate length. He has a dull look in his hazel eyes.
Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised by priests from a young age. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Religious, Mentor. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 6 (-2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 sp. Azurite (7 gp).
Balam Chance, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his dark red hair down. His eyes are likewise gold.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Balam grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Disciplined, Professionalism. Bonds: Adventurer, Enemies, Has a crush. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Enialis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is a Yochlol in disguise. He moved from fad to fad and when he turned 15 he discovered poetry. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Artistic. Bonds: Criminal record, Rich, Adventurer. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 200 sp.
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