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NPC Generator

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Advanced [show]


Ellyjoybell Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A 3'5" southern woman, she is typically in her Gardener uniform. She has wavy blonde hair. She has a tattooed face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not trust anyone and sleeps with one eye open.

History: Ellyjoybell lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ellyjoybell took refuge in the large cave and found the beat up halberd and armor she uses now. She has been saving her money to try and buy her sister's freedom.

Motivation: To unite with her sister; and an old rival family wants her found

Ideals: Joker. Flaws: Insomniac. Bonds: Job, Family, Nature. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Ellyjoybell Nucklestamp, Female Gnome Ranger 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)8 (-1) 15 (+2)10 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp.


Social Check DCs


Veloptima Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. She has a moderate pudge and is not very fit. Her moppish blonde hair is in a traditional bowl cut. Her green unseeing eyes seem to look past you.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Flattery will make her almost putty in your hands.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Veloptima was born on a far southern island where she grew up under the tutelage of her mother, an expert Banker. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is currently in port desperately looking for someone to get her out; and to share knowledge with the world

Ideals: Disciplined. Flaws: Disease, Selfish. Bonds: Slave, Immigrant. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Veloptima Timbers, Female Gnome Druid 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)9 (-1) 3 (-4)11 (+0)
Skills Nature +1, Sleight of Hand +3
Senses Passive Perception 6
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 20 gp.


Social Check DCs


Gomory Sarcasm, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is well dressed, constantly wearing a black suit, blue shirt, and red tie. Her blue hair is braided into rings. She has a dull look in her white eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She believes the world needs to unite to get rid of goblins once and for all.

History: She was born in the south, but her parents moved at a very young age to the west. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: Further expansion of business; and a deep hatred of goblins

Bonds: Adventurer, Enemies, Immigrant, Job. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Gomory Sarcasm, Female Tiefling Expert 1
Medium (4'9") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 300 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Ethereal Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She wears her cinnamon fur down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is skeptical of what others tell her and is slow to trust.

History: Ethereal was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Ethereal was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Ethereal's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Ethereal and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Joker. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Ethereal Wind, Female Tabaxi Commoner 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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